Project News Dec'24


Hello fellow immortals,

First off, thanks to everyone who contributed to the new map development. A few of you stepped in and contributed for the sect. For that, Im grateful.

Happy Holidays! I rarely post news here because most of it is over on Patreon (become a free member, you get more updates about stuff- seriously). This post relates to what's been going on with the project recently and Version 3's progress.

Last week a few key things happened,  most of it involving 3D development.


I spent a great deal of time acquiring both unique and stock assets for building better environments in the game. This is something I originally planned to wait on, but one thing led to another.

Here are some other examples:



These new assets also extend to environmental props, which help to increase immersion in the game's scenes. Perhaps the biggest news, however is that I also managed to hire a 3D artist for level design, I'll share visual progress on that as things progress.
Since most of the progress is visual, it will require a little more time to share with you (as well as to develop version 3).

However, this is a good thing. I can't wait to share with you at the opportune time.
~ My Big Little Brother

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