0.6 Progress


Welcome fellow daoists. I've decided to try to keep you abreast of the changes with Heavenly Peaks between releases.

So far the latest update's main focus has been three-fold:



  • Extend main story content
  • Add one or two of the game's major gameplay mechanics (namely crafting as it is intended, and exploration aspects)
  • And improve the current game's level of polish and playability.

In regards to those three goals there are a few bits of visual progress to share.

I recently revamped the beginning moments of the game to be more interesting and insightful.


Who is the mysterious beauty with white hair? Well, I know but I can't say -- top secret stuff!

In an effort to give the game a more polished look, I've started revamping the title screen as well as the navigation menus in the game.


I'm sure this isn't the last time I'll revamp the title screen, but this is what I'm going with -- for now.

On the subject of crafting, the system in HPC is meant to be versatile, allowing you to mix and match the effects you'd like for your creations. This allows you to make uber powerful potions, pills and other items to your liking without weird, unexpected results. The work on this has been started, along with a new addition --



Dimension Rings are tools that allow you to gather and hold a great deal of materials and objects -- all inside a pocket dimension. Since I'm working on the new item / crafting system, it only makes sense that Bai Huan would get his hands on one of these! With it, you won't need to worry too much about the number of materials you amass and the amount it can hold may also increase as the story progresses.


All in all, I've added 7 Events related to the Main Story as well. These events will further unlock new aspects to gameplay, such as gaining Enlightenment, mastering one of the 3 great Combat Techniques and a few other aspects .



That's all I' ll share for now, after all I've got some work to do. 

-My Big Little Brother

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